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IVN: Task 2 / Decisive Moment

6/5/2022 - 29/5/2022 / (Week 6 - Week 9)

SongYang / 0355576

Illustration and Visual Narrative / Bachelor of Design in Creative Media

Topics: Lecture 6: Composition Theory - Perspective, Lecture 7: 3 Acts Structure




Lectures

Week 6


Composition Theory 2: Perspective

Perspective
Representing three-dimensional objects on a two-dimensional surface to give right impression of their height, width, depth and position in relation to each other.

  • One-point perspective
Objects emerging from a single point on the horizon.
Images that get closer to vanishing point becomes small.
All objects recede towards that one point.
  •  Two-point perspective
Vanishing points on either side of the horizon.
Helps to create a greater sense of space and gives objects more sense of dimension and place.
Objects recede toward two separate points, allowing more dynamic views.
  •  Three-point perspective
Consists of two vanishing points on opposite sides of a horizon, but with addition of another vanishing point high or below the horizon.
To achieve sense of drama and scale.
Third vanishing point on vertical axis gives far broader range of angles.
  • Isometric View
For creating detailed concepts of individual buildings.
Clearly presents three sides of the design without distorting perspective or obscuring details.




Tutorial: Lecture Report 5 - Visual Study 

Find visuals from graphic novels, visual media that express stories and comics that captures one-point, two-point, three-point perspective. 


One-Point Perspective





fig 1.1


Two-Point Perspective




fig 1.2


Three-Point Perspective




fig 1.3



Practical: Colour Basics Exercise



fig 1.4 The exercise template provided by the teacher





fig 1.5 Final Outcome



Week 7


The instructor explained gradients in Adobe illustration and taught us how to use texture effects in combination with linear and free-form gradients to create textures, which would be helpful for later project illustrations

The teacher taught us about storytelling, which is part of building soft skills for designers, and an important part of the story is the three-act structure, which is what we are going to learn this week

Storytelling Basics

  • Setup, rising tension, conflict, and resolution all are part of the three-act structure
  • Central theme is what the story is really about which is the main idea or underlying meaning from the storyteller's personal opinion on the subject matter
  • Conflict is what drives the story along, creating tension and suspense in order to make a story interesting. 
  • The protagonist is the main character in a story who has a clear goal to achieve or a conflict to overcome, whereas antagonists oppose protagonists which can be presented in the form of any person, place, thing, or situation that represents a tremendous obstacle to the protagonist







Week 8
This week was Independent Learning Week so there were no classes. 



Week 9
Ms Anis and Mr Hafiz gave us tips on how to make a good comic and the rest of the class was used for constructive feedback for Task 3.



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Task 2 - Decisive Moment

Instructions

Think of a moment in time that changed a narrative for the better...or worse. Or a scene in a movie that turned the tide of the story. Or a particular part of a video game that made you rejoice or cry along with the character. Or a memorable chapter in your favourite book that made you return to read it again and again.
These are decisive moments that impacted a story and you as an audience. Whether the moments are based on real life events or fictional narratives, human psychology is easily affected by moments like these. As a designer, you are to capture these moments and translate them into a single piece of animated artwork
  • You can use any known narrative from published media like movies, animation, books, comics, manga etc.
  • Capture the unique, fleeting, and meaningful moment of that time, ideally one involving movement and action.
  • Create a sophisticated background to the subject that interacts both visually and psychologically with the subject in a synergistically meaningful figure/ground relationship.
  • Exercise anticipation, ambiguity and uncertainty of the moment as a visual gap, interval, or suspension of some kind through the animation loop.
  • Provide a logline to describe the moments, but not enough to reveal the whole story behind the picture





Visual Research




fig 1.6 save from Pinterest



I chose my favorite anime name Detective Conan as the inspiration for the poster. Detective Conan is a anime from Japan. I have been watching this anime since elementary school, and now it has been updated to over 1,000 episodes, and I have missed almost every one of them. This time I'm going to make a poster for my favorite of the Movie theater series, the Dead of Baker Street.


fig 1.7 screenshots from detective Conan movie version




fig 1.8 screenshots from detective Conan movie version




fig 1.9 screenshots from detective Conan movie version




This movie is a tribute to the famous detective Holmes, so I designed conan in the front wearing a detective costume, holding a magnifying glass in his hand, and mauriland fighting alongside him behind him. The man on his side in the back was Holmes.

fig 1.10  idea sketch for poster




Later I thought the picture was too cluttered, so I cut out the Mauriland after Conan, leaving only Conan and Holmes.


fig 1.11  final idea sketch for poster



Then I started to detail Conan and Holmes.







fig 1.12 Conan's line draft




fig 1.13 Conan's Coloring



fig 1.14 A line draft of Sherlock Holmes





fig 1.15 The Colouring of Sherlock Holmes




fig 1.16 Character layout


Then I saved pictures of the bell tower and the street lamp on Pinterest to insert into the poster.



fig 1.17 Picture of the clock tower



fig 1.18 Pictures of street lamps




fig 1.19 Poster layout


After arranging the basic layout of the poster, I still felt that the picture was a little simple, so I decided to change the white background to another color.



fig 1.20 Poster on a brown background



I am not satisfied with the background of this color, which does not match the poster, SO I need to change another color.




fig 1.21 Poster on a red background




fig 1.22 final outcome






fig 1.23 Making dynamic posters




fig 1.24 final work


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